
- MICRO MACHINES WORLD SERIES XBOX OFFLINE
- MICRO MACHINES WORLD SERIES XBOX SERIES
- MICRO MACHINES WORLD SERIES XBOX FREE
MICRO MACHINES WORLD SERIES XBOX SERIES
People who have played the original series might feel right at home with the core mechanics. All of the tracks look fantastic in action and ooze detail at every corner. Included in the stages are kitchen bench tops, a pool table, an outdoor setting, and workbenches among many other house-themed levels. While this is a step down from Codemasters’ 2014 Turbo Toys, each track is brilliantly designed, covering classic locations from previous games and plenty of household scenery. In World Series, there are a total of 10 tracks and 15 battle arenas many of which feature portals and large jumps. It all works, but I still feel it was a wasted opportunity leaving out a single-player option it just makes the game feel unfinished and doesn’t cater to those people who wish to play on their own. As you’d expect, loot boxes are a mixed bag of cosmetic items such as paint jobs, voice lines and weapons for your vehicles.

It does offer different handling and speeds, though, and there are also customisations made available to you as you level up and earn loot boxes to unlock. However, for some reason, the number of cars, tracks and weapons in this mode are scaled back, which is a little disappointing.
MICRO MACHINES WORLD SERIES XBOX FREE
The local multiplayer includes all the game types from the online mode and gives you free reign to choose any custom options you wish.
MICRO MACHINES WORLD SERIES XBOX OFFLINE
The ranked mode is otherwise fine, but overall I believe players will find the most fun in the offline local multiplayer mode, Skirmish. If you want to take it a step further, you can move up to compete in ranked games, but only once you’ve reached level ten (which I have to say took much longer than I thought reasonable). Battle mode, on the other hand, peaked my interest because it’s quite different and involves players being dropped into arenas to blast away other vehicles while completing objectives such capture the flag, king of the hill, or to fight for a bomb and plant it on an opponent’s base.

The Race mode is a standard contest of twelve cars going around a circuit five times to decide the winner, whereas Elimination is simply a race where vehicles are eliminated if they go off track or fall behind the edge of the screen. Within Quick Play, you’ll have access to three modes: Battle, Race and Elimination. The main options available are Quick Play, Ranked, and Special Events, with Quick Play being the only way to play offline (via a slightly watered down Skirmish option). There are no career, tournament or championship options for solo players instead, the game has been heavily designed around online multiplayer. I was shocked to find no single-player component whatsoever. The game immediately gets off to a bad start at the main menu of all places.

However, the key word in this statement is “looks” as, sadly, I can’t say this is the successor fans had been hoping for. The new entry, Micro Machines World Series, looks fantastic, and it retains the idea of household race tracks and toy cars, with heaps of ’90s flare throughout which is a lot of fun to re-live.

It seems the popularity of remasters and reboots has finally caught up with Codemasters as they’ve decided to revive the beloved Micro Machines series for a new generation. It’s a top-down racer with colourful graphics, unique tracks, and fast action that was an absolute blast to play. I have a lot of fond memories from my childhood playing Micro Machines on the Sega Mega Drive.
